Bloopers and Oddities

Talk about the most awesome show in the world, SWAT Kats: The Radical Squadron.
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Kooshmeister
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Re: Bloopers and Oddities

Post by Kooshmeister » Thu Jun 28, 2018 6:53 am

It's possible they have more than one in the base. One for each room and such.

The Wrath of Dark Kat is still on hold, and I'll be out of the state next week.
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Re: Bloopers and Oddities

Post by Echo » Thu Jun 28, 2018 10:47 am

Now that you say that, they do have one in the centrifuge room AND the main hangar. Now the question is how many. xD
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Kooshmeister
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Re: Bloopers and Oddities

Post by Kooshmeister » Sat Jul 28, 2018 4:06 am

And now, ladies and gents, as Dark Kat would say, it's Doomsday Time! Big Purple has commanded it! DarkKatIcon

In the establishing shot of the power plant, someone colored the water the same as the land, which has led to years of confusion among fans about why the nuclear power plant is "suddenly" by the ocean in Volcanus Erupts! a year later.

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After the Fear Ship lands, some guards run up, some in Jeeps. But when Dark Kat holographically projects himself, the Jeeps, which should be in front of the guards who're on foot, are gone.

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Dark Kat's holographic projection has no tail.

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Except for the two guys at the front gate, all the guards are the same character design recycled about 19 times.

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Speaking of which, the number of guards changes. When they first surround the Fear Ship, there's 19 that we see - eight in the two Jeeps and eleven foot. But after Dark Kat destroys the Jeeps, despite those eight guards bailing out safely (I suspect angry feedback from The Giant Bacteria led to all the last second bailouts for the redshirts in this episode), there's only ten. Where did the other nine go?

Also, the Jeeps are missing the radiation symbol on their doors in the first screenshot there.

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Speaking of missing symbols, the radiation symbol on the Creeplings' carrying case disappears for a few frames when they first exit the Fear Ship.

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It's interesting how the lead technician claims the room is secured, but, although the Creeplings bust down a door to get in, the technicians run out a big unsecured archway with no door that apparently just leads right outside. Also, none of the radiation-suited technicians have tails because their tails are presumably tucked inside their big, bulky suits; a problem Volcanus Erupts! would solve later one with Razor's heat suit tail extension.

Another issue with these guys is the radiation symbol keeps switching shoulderpads; mostly, it's on the left one, but in some shots, such as the bottom one, it's on the right.

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None of the commandos have tails when the Enforcers surround the Fear Ship.

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Someone forgot to color in the tail tip of the bystander in the white business suit (seen earlier on the train platform in The Giant Bacteria). It's colored in properly later - although his fedora isn't; it's missing its purple band in that shot. Also, speaking of hats, dig that other guy's Jughead hat. TboneLaughCait

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There's also a female bystander who appears behind the white-suited guy suddenly and then disappears between shots. And I think the guy in the red baseball cap might be high. TboneLaughCait

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Even in a closer shot, the Enforcer commandos still have no tails.

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Three Peacekeepers open up on the Fear Ship. Dark Kat's heat him hits and destroys two. The third... just disappears. At least in the shot of the tanks being hit, the commandos, including the ones who bail out, finally have tails.

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More to come! RazorHappyCait
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R.I.P. Gary Owens (1936-2015)

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